BasePart
Class
BasePart
This is the base class for all object(except characters)
Properties
bool anchored
whether control by the physical system。float angularDrag
angular frictionsfloat angularVelocity
angular velocity.bool collidable
whether will collide with other physical objects.float drag
frictions.bool equipable
whether can be equipped by playerbool interactable
whether it will interact with player. this will infect the 'collidable
' property.float mass mass. determine how heavy this object is.
bool pickable
whether can be pick up by player.bool snatchable
when pick up and hold a object, whether it can be griped by other player.bool useGravity
whether this object influence by gravityVector3 velocity
liner velocity of this object
Functions
Events
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