BasePart
Class
BasePart
This is the base class for all object(except characters)
Properties
bool anchoredwhether control by the physical system。float angularDragangular frictionsfloat angularVelocityangular velocity.bool collidablewhether will collide with other physical objects.float dragfrictions.bool equipablewhether can be equipped by playerbool interactablewhether it will interact with player. this will infect the 'collidable' property.float mass mass. determine how heavy this object is.
bool pickablewhether can be pick up by player.bool snatchablewhen pick up and hold a object, whether it can be griped by other player.bool useGravitywhether this object influence by gravityVector3 velocityliner velocity of this object
Functions
Events
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